STAYGE NXT develops platforms that connect artists with fans, supporting K-pop in achieving greater success in the global market. We aim to be a leader in the entertainment tech industry, providing online services that allow artists from Japan and other regions to continuously engage in creative activities and connect with fans on a global scale.
Project Request
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I wanted to create a company website using Webflow, which not only facilitates website production but also makes management convenient afterwards. However, I faced challenges because we lacked skilled Webflow developers in-house. By chance, I got to know Supasaito and started collaborating with them, and I was very satisfied with the process and results of building the website. Perhaps because Supasaito also focuses on Webflow education, the constructed website was organized in a systematic way that made it easy to manage. Furthermore, the communication process was very smooth; they provided screen recording videos alongside text explanations for parts that were difficult to describe, making everything easy to understand. I look forward to continuing to collaborate with Supasaito on Webflow-related developments.
Background for the Project
At the time of our expansion into the Japanese market, we wanted to create a localized website appealing to the Japanese market, available in Korean and Japanese. We aimed to build a website that not only facilitated its creation but also its management using Webflow. However, we faced the challenge of not having a skilled Webflow developer in-house.
Process
- Analysis
- Design and Development
- Construction
- Data Migration and System Integration
- Fine-Tuning and Launch
Design and Development
During the design phase, we created the designs using Figma.
Key Points
- Speed: The development of a website with approximately 35 pages (in three languages) took about 20 days, allowing us to proceed with the QA process and resulting in a total of about 40 days until the final launch.
- Quality Alignment: We were able to align quality in almost real-time.